![]() * Changed junk loot table so sleds, carts, and painkillers more rare, and rubble/glass more common. * Changed container loot table so backpack, duffle, and first aid kit more rare. * Changed shirt loot table so fur tunics and 3-dog-man t-shirts more rare. * Added "wait" battle move, to help new players see they can skip combat turns (especially when recovering and AI demands surrender). * Added code to limit usage ATN food and healing services. * Added Paul's new audio for spears, bows, plastic bottles, rifles, tarps, shards, and arrows. * Fixed a bug that caused music to never fade out when options screen has non-100% music volume. * Fixed a bug that caused encounter triggers to happen on wrong hex types. * Fixed a bug that caused mods to remap ingredients incorrectly. * Fixed bug that caused recipe scraps to sometimes fail to load. * Fixed a bug in the remapper that caused intra-mod dependencies to fail, due to loading order. Some of those conditions have also been updated to be more compatible with modding IDs. within condition effects, encounters) were not being properly remapped in mods. * some additional fixes to the mod-loading and ID remapping system. * Fixed a bug that caused items to be destroyed during crafting if inside containers that were destroyed. * Fixed a bug that caused encounters to ignore new mod encounters as outcomes. * Fixed a bug that caused recipe loading to choose an out-of-index value. * Changed remapper to handle mod-sensitive IDs within condition effects. * Changed Add/Remove skill and trait conditions to be "Effect" type instead of "Field" type. * Changed LoseRandomItem to accept property ID instead of nGroupID (to support mods better).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |